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What is it?
This atlas merges hundreds of 3D objects that are named according to the latest lexicon of anatomical structures into a single model.
Their definitions from Wikipedia are added to them into a 3D software that is used as a viewer; the atlas can now also be used within an ergonomic app.
What is open source?
Approaching all aspects of life 'the open source way' means expressing a willingness to share, collaborating with others in ways that are transparent (so that others can watch and join too), embracing failure as a means of improving, and expecting—even encouraging—everyone else to do the same.
The anatomy in Blender
Besides the great tools provided by Blender, some default functions have been added through a python script to fulfill all the anatomists' needs.
The resulting configuration is a user-friendly interactive 3D atlas of anatomy, that can also export images, animations, and 3D models.
The app/web viewer
In search for a broader public, this 3D anatomical content has been converted into an independent mobile app, and a web viewer.
Its tailored functions created in Unity allow to navigate even faster in the anatomy and is progressively adapted to all platforms.,
Several rooms have been created to communicate about the anatomical matters, about Blender, about the project or about the app/webviewer.
The forum replaces 'Contact us', 'FAQ', 'Support', 'Team' and 'Leave a comment'.
The anatomy is more than a static male human adult.
What about the female model?
How does the body grow and get old?
What to do with the animal models?
Can Blender reproduce the physiological movements?
As this tool is free and open source, everybody is invited to help and correct it, translate it, and improve it.
Find here how to contribute as an anatomist, a translator, an editor, a modeler, a graphist, a developer...
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