Around 2013, Kousaku Okubo and the team of 'BodyParts3D' created a beautiful complex model of human anatomy, made of hundreds of different objects, under CC-BY-SA license.

In 2019, The 'Fipat' published the second edition of the Terminologia Anatomica (TA2-2019), as locked .pdf files, in English and Latin.

In July 2019, the version 2.8 of Blender has been released. It provides a modern User interface and a rhizomatic 'Collections' system, particularly useful to organize a complex system, as the anatomy.

In February 2021, Gauthier Kervyn gathered these three elements and progressively organized and completed them.

In September 2021, Marcin Zielinski started producing the python script to use Blender as an Anatomy viewer.

In November 2021, Lluis Vinent started converting the content of the .blend into an app, with Unity.

In the same period Ana Teresa Bigio translated the TA2 in Portuguese.

In February 2022, the .blend had all its main functions working, and a Beta version of the app was shared for Android.

In May 2022, a grant has been obtained by the University of Leiden, Utrecht, Maastricht and Leuven, to improve the content and the app.

This program will start in September 2022.