Dear Graphist,

An essential function of the .blend version of the Atlas is to export images.
These images will be available for free and for all, under CC-BY-SA license and be used to illustrate articles, teach, and learn.
When a style has been defined, the renderer is invited to:
-export labelled anatomical illustrations (from the verified content)
These images are meant to be didactic and aesthetic.
-export promotional videos and tutorials are regularly posted on the social medias
(Linkedin, Facebook, Instagram, Tiktok, Youtube)
Several techniques (montage) can be used or mixed according to the context: Screen capture, Viewport render Animation, Live recording.
This option has been used so far as a user-friendly option to export the images:
CAMERA SETUP
The camera setup of the Atlas allows the camera to be placed using its target object:
Press 'Numpad 0' to pass in Camera view
Show and Select the object called 'Take a picture' in the outliner
Grab it (G), Rotate it (R), Scale it (S)
Press F12 to 'Vewport Render Image' (Ctrl+F12 for an Animation)
Save your image (F3)
VIEWPORT RENDER vs. RENDER
The Viewport Renders are faster than the regular Renders.
The quality is the same.
The regular Render should only be used if you need to use the compositor, or to add special effects like 'Freestyle' (A bunch of line styles are already configured).
In this case, all the functions are default, except a very handy button that synchronizes the Render to the Viewport (What you see is what you get)
It has to be pressed before each Render in 'N>Z-Anatomy>Visibility>Sync visibility'.
To start sharing your renders, you can answer to this post.
Back to the CONTRIBUTOR'S HOMEPAGE
When it comes to the renders is their a standard that is needed or is at our discretion?
Hi thorn,
All modifications and artistic choices are up to the user but everything is shared: if somebody creates wonderful materials and composition setup using the files, he/she also agrees to share it with anybody asking for it.
If the purpose is to coordinate towards a common goal, it can be worth to mention that the atlas has the ambition to produce most of the images for an open source printed atlas for which one or two styles would be used.
This style would be discussed with other contributors and potential users but the comic shader corresponds to my initial proposition.
Ok and the renders / animations that we produce we share on this specific form thread?
Yes, that's the idea.