The purpose of the atlas is to reproduce an accurate model of the human anatomy.
Particular techniques are used to meet the needs of a functional 3D atlas of anatomy, but what matters most is the attention to the anatomical dimension.
The two essential missions are:
-to correct the existing objects following the error reports made by the anatomists
-to complete the missing anatomical structures, using the same principles
The file weight and RAM needed to display it is essential:
If the file is too heavy, it won't run on many devices.
Professional anatomists will report the errors that need to be fixed in a spreadsheet.
Anatomical books, images, should be used as reference.
Many other questions regularly arise; here are the first attempts to explain the particular techniques used in the .blend file.
To discuss what to do and share your suggestions and/or contributions, you can answer to this post.
The two following subjects also concern the 3D Modelers:
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