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About Feedback and helping the project
In About the project
Melodicpinpon
Apr 19, 2022
1:Nearly everything has already been re-meshed. If you remesh things, know that: -Quads would be great to add a baked normal map texture from multires but the limits between materials (bone/cartilage) must be respected. -Several bones of the skull still have to be edited (and probably all the sutures) -Repairing and making all the muscles waterproof took much time; you may want to make sure that your action fits the project before spending too much time on remeshing. 2:I thought that it would be more logical to end the male model before starting the female, and had thought to create another file for the female instead of a common keyshape; this question should be discussed with Lluis Vinent, the app developer, considering the pros and cons of the importation of such options in Unity. The creation of the female organs would be great anyway and can be started. The adaptation of the rest of the model will probably use a complex lattice modifier that can also be done. This lattice will remain usable any time, even whith new objects. 3:This file already exists as a Google Sheet that highlights the existing parts/labels/definitions; you should have received an access to edit it on your email address. 4:You experiments and propositions are welcome. I chose to avoid this problem because: -it adds very little anatomical information -it may increase the file size a lot On the other hand, I am very interested by the possibilities offered by procedural materials. Combined with a local-object-dependent-visibility system, the geometry nodes could also be awesome. 5:Dealing with all this data alone is already a challenge. If you have the energy to update three files on each update, you can but I won't. 6:There are already a bunch of view layers. You can easily make more. The changes are very slow and it can easily crash the program, though. It is more tricky than helping for the editors so that I do not push it too much for the moment. Quizzes and advanced functions depend on Lluis Vinent, who is busy for the moment. If he shares his code on Github some day and that some coders want to propose modifications; everything becomes possible, but these are already two 'ifs'. I hope that your enthusiasm will remain intact after reading these reactions. This project needs you and your skills. After working on it >one year; I think that my contribution concerns mostly the choice of the techniques that fit the project, although I wish I could spend more time doing anatomy and 3D sculpts.
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Please provide a detailed User Manual
In About the project
Please provide a detailed User Manual
In About the project
Melodicpinpon
Apr 11, 2022
1. This behavior has been created thanks to a script. The software shared is a portable version of Blender. This portable version has been chosen to enable: -the pre-configuration of the software (shortcuts and userprefs) -it can be launched from a USB key without installation The 'z-anatomy-lite.blend' can be opened with a Right click>Open with>Choose the blender version contained in the folder. This empty files goes with a script that allows to easily import each main collection, in order to alleviate the memory needed to run the file. 2. You can choose what appears in the 3D view here: (upper right corner of the 3D view); 3. to see the lights etc, see the options under the eye icon on the upper left corner of the previous picture. 4. See the filter icon's options above the outliner. Also the camera is set as a child of the 'Take a picture object'; you may need to develop it to find it. 5.Same explanation as in the previous message: the symmetrical objects share the same mesh; you need to duplicate one side, erase the original object (of this side) rename the copy if necessary and then you'll get your result without any loss. 6.For all the armature matters, I'd recommend to get used first with the file shared here: https://www.z-anatomy.com/how-to under 'Armature'. Many models on 'Mixamo' are not in .bvh and won't be translated in the right way with the armature contained in this file. On the other hand; this file has a pre-configured interpretation of any .bvh file that reproduces to a certain point of accuracy the bio-mechanical movement of each bone.
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